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Dashboard

The first screen: what the library holds, what has gone wrong lately, and what the engines are doing. Like every screen it has no heading of its own: its name, Dashboard, is in the title bar, and its two buttons sit at the right end of that bar.

Sync all accounts

Sync all, the blue button, re-syncs every account you have already connected, one after another; point at it to see which. With nothing connected it reads Connect account instead, and Import PGN beside it goes to the same place for a file. Both are Library.

Rating charts

One chart per speed, two to a row, and one line per platform inside each, so Lichess blitz and Chess.com blitz share a pair of axes. The window control (All, 1y, 90d, 30d) cuts every chart at the same instant. The Speed picker beside it reads Speed: All; click it for a checkbox per speed, bullet to classical with your number of rated games beside each, and untick the ones you do not play, and it names the ones left (Speed: Blitz, Rapid). The last one cannot be unticked, and the × beside a narrowed picker brings every speed back. This browser remembers the choice. Only rated games are plotted.

Worst moments

The blunders of the last thirty days, three to a row (six on a very wide screen), each as the position it was played from. Under the board are the move you played and what it cost, the move the engine wanted — drawn as a blue arrow and named after Best: — with the phase of the game, and the opponent and the date. Click a tile and the game opens on that move. Empty means nothing analysed has gone badly wrong yet. While the engine is hidden (⇧E) the row is not there.

Recent games

The last twelve to arrive, newest first. Point at a row for the opening, the source and what has run over it; All ›, with the number of your games beside it, opens Games.

The analysis queue

How much is queued and how much is running, with each run appearing as it starts and a retry button beside one that failed. The dot beside the heading says how the queue is: grey while it is idle, green and pulsing while something runs, orange with workers idle when nothing is picking runs up — see Analysis. With nothing outstanding, Pick a game opens Games to find one to analyse.

Blunders per game, the win percentage an average move gives away, and your score, each against the equally long window before this one. The window control (7d, 30d, 90d) moves both halves.