Analysing a game¶
Move through the game¶
← and → step a move, ↑ and ↓ jump to the previous and next flagged move, Home and End go
to the ends, and Space plays the game through. F flips the board, [ and ] open the
previous and next game in your list. The full list is under Settings.
What the badges mean¶
The move column marks a move ??, ?, ?! or ! and tints the flagged rows. The
Flagged tab beside Moves shows only those; T swaps. What earns each badge is in
Analysis.
Read the evaluation graph¶
The curve under the board is the evaluation move by move; clicking it seeks. Its shape and its marks are board settings.
Engine lines and the preview¶
The lines under the board are what the stored pass found: one for a quick pass, four for a deep one. Point at one and it is drawn on the board, in whatever form you chose under Line preview.
Try a move of your own¶
Play a move on the board and you are in a variation; Esc returns to the game. Pin this
line keeps one with the game, so it is there next time and in the PGN export.
Run the live engine¶
E opens the live engine on the position in front of you. Set how many lines it shows;
↵ plays its move onto the board.
What a human would play¶
The Maia panel gives five moves with the odds of each at the level you pick, not the best move. It shows no line; see Analysis.
Write a note¶
N writes a note about the position on the board. Notes come back in every game that
reaches that position — see Notes.